


Freeing up the camera means you can view the trees straight down from high up. Additionally, the terrain textures shift throughout the seasons, and can be influenced by the player during play.įurthermore typically you flip far trees to flat billboards. In a game like this, the terrain covers the whole player's screen (the bigger the area covered by the object, the more expensive it is to render as it has to calculate all the nifty shader tricks per pixel). It's like art directing 3 games at once.īut you can't treat it like 3 games or it's unoptimized, so it's all about being creative with the complexity of the terrain shader. The technical problem comes from the fact that you could already zoom in pretty close - so now I had to try and make the game look good from close, medium and far, while all being optimized. WIP.įreedom of the camera movement & zoom levelsĪnother very challenging request from the early testers was to free up the camera. Keep in mind however that due to gameplay functionality and technical limitations, it won't ever be 1:1 to real world, so those 4 square kilometers of landscape are meant to represent a bigger area.Īerial view of one of the starting regions after reworks. There is room to make bigger maps, but that I leave for a later update. I kept making the regions larger, so in effect the amount of regions was getting smaller (we're down from 50 to around 11-12). Time and time again during conversations with the community and later on with first closed testers giving feedback it became clear that people expect more realism. In early 2020, the region sizes were more or less symbolic, reminiscent of games like Northgard But since the camera was low, the regions were therefore quite small too - I hoped it will be interesting to work with the limited space. But what I really wanted was to make the towns look and feel more real, I ditched the grid, the fog, and divided the map into regions.

In 2018 it had a grid, a fog of war, and the camera was similar to what you can see in Age of Empires series. Manor Lords originally started as more or less a classic medieval RTS.
